Plot a Course

This puzzle is interactive, or otherwise solvable only when logged in with a team.

Erratum on : The erratum has been fixed.

Matt and Emma have been figuring out which cells are safe and which are dangerous throughout this sector of space, but their maps for each axis don't say what order they go in.

A wireframe diagram of a 13 by 13 by 13 cube, with the origin marked by x, y, and z axes labeled in red, green, and blue respectively.

If the twins can navigate the Arkose to Marsh Haven at (1, 3, 13), they should be able to land it safely. But to do that, they'll need to know their starting coordinates... Maybe a view from outside the ship would provide some context.

Note: a landmark in a cell does not indicate whether or not that cell is safe to travel through.

A wireframe diagram of a 13 by 13 by 13 cube, with the planes of x equals 1, x equals 7, and x equals 13 filled in with red.A wireframe diagram of a 13 by 13 by 13 cube, with the planes of y equals 1, y equals 7, and y equals 13 filled in with green.A wireframe diagram of a 13 by 13 by 13 cube, with the planes of z equals 1, z equals 7, and z equals 13 filled in with blue.
NonogramsMinesweeperStrands
Lights and blocks are unsafe.All items are unsafe.7x7 Spangrams are safe. The safety of all other cells can be deduced from their puzzles.
Left-click to trace out the path of the Arkose.
Right-click to mark cells as unsafe. This is purely for your convenience and is not graded.
x = 1
y713z713
x = 7
y713z713
x = 13
y713z713
y = 1
x713z713
y = 7
x713z713
y = 13
x713z713
z = 1
y713x713
z = 7
y713x713
z = 13
y713x713