Palace of the Wild

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An old-looking map with square and rectangular rooms containing gems, as well as a compass in the corner. Contact us if you are having trouble with accessibility and we can give you a spreadsheet version of this image.

  1. You begin at the place where the hero woke up. Man, what a dingy little room.
  2. Feeling daring, you head to a thunderous location, which is aptly named. As you arrive, you see the hero in the middle of a quest, when suddenly — all the thunder stopped! Looks like the hero finished his quest.
  3. Looking to meet people, you go searching for a village. Eventually, you come across a town that appears only partially built. The locals mention how the hero has been helping build up the village.
  4. You find yourself in the mood to admire some artwork. What better piece than the statue of Mipha herself?
  5. Continuing in the same direction, you notice a large curved peninsula. What a peculiar shape!
  6. You’ve always been curious about riding horses. You find the horse god to see if they have any tips, but they overwhelm you with details and jargon. You decide to take a dip in the nearest lake to cool your mind off.
  7. You reminisce about your favorite game from the series — one of the biggest on the GameCube. As you’re wandering, you notice a location with the same name as a dungeon from said game. How lucky!
  8. In the distance, you notice a fight breaking out between the hero and Kohga. As you approach, it looks like they’re not taking advantage of each other’s weaknesses. This must be the first time they’ve fought.
  9. All this adventuring has worn you out. You heard about these so-called secret springs, and now is the perfect time to look for them. You find the nearest such spring. Ah, just as relaxing as you’d hoped for.
  10. Now you have an archaeological itch. You head out in search of a location forgotten to time. Wow, it’s even named as such!
  11. Next, you decide to challenge your fitness. You head outdoors to a place that tests your vertical mobility. This should be fun!
  12. In the distance, you notice a giant maze. Sounds like a fun test of your mental skills! You fly in, as there’s no other way to enter.
  13. You decide to go mountaineering. You find a mountain named after a sage from the first 3D game in the series. What a cool tribute!
  14. In the mood for snow, you end up in a snowfield. As you’re playing around with the snow, the hero walks over to you. Seems like he just unlocked a core memory and wanted to talk to someone about it.
  15. You feel a bit grimy, so you look for a spring to wash up. You find a spring named after a piece of the Triforce. Or is it a wellspring? Oh well, you’re feeling clean now.
  16. Eager to learn more about the hero, you decide to head to his newly built house. Wow, his decor is certainly something. You go to the nearest village to ask for the locals’ opinions.
  17. Continuing in the hero’s footsteps, you head to where he received his iconic paraglider. Hopefully, you’ll be able to get your hands on a cool item as well. Sadly, no such luck.
  18. As you’re walking around, you overhear some travelers mention the hero was preparing to fight the final boss. Hang on, he hasn’t even finished any dungeons yet! You follow him into a circular arena, and watch him swiftly dispatch each boss in succession. Looks like he didn’t need to step foot in the dungeons anyway.
  19. You find yourself at Serenne Stable. The stable owner mentioned the nearest ruins being interesting. Intrigued, you take them up on that and head over.
  20. In a tremendous lack of foresight, you decide to look for a difficult fight. You discover a walled arena that contains many strong enemies, including at least one Lynel. This goes about as well as you’d expect, but luckily you manage to escape alive.

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  • ="7'1 7"
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